:: TNC NETWORK ::

Innovative Event, Cross-Media and Communication Design since 1995

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TNC Network is a digital media consultancy specializing in innovative event, cross-media, and communication design. Its focus is on interactive entertainment, digital culture, and emerging communication technologies.



TNC Network has earned an international reputation with its trend-setting events, showrooms, cross-media productions, and promotion campaigns developed for clients in industry, media and interactive entertainment, research, education, and culture. more



TNC Network is a worthy partner for clients seeking to empower their communications strategy with innovative and effective solutions, developed with a healthy dose of vision, and a clear sense of purpose.

TNC Network's services include the design of fully-fledged events, the development of original cross-media concepts for broadcast media and the Internet, and the development of information campaigns and custom-tailored presentation solutions. Ongoing comprehensive consulting and coaching activities complement these services. more



TNC Network has earned an international reputation with the design and production of a refreshingly new style of trend-setting events, showrooms, and conferences.


TNC Network's best-known event productions include the groundbreaking GAMEHOTEL events, and the oft-emulated ELECTROLOBBY showroom series. more



TNC Network has acquired extensive experience in the design and production of innovative cross-media and program concepts for broadcast media and the Internet.


Its productions range from groundbreaking live TV/Internet events to large-scale networked shows on three continents, from powerful feature series to state-of-the-art interactive entertainment formats. more



Catch a glimpse of a few select projects showing TNC Network's main services and fields of activity. more



TNC Network’s international clientele includes IT companies, all major European broadcast networks, international industry organizations, public research and education institutes, as well as prestigious museums and festivals.

Its projects can be found at industry events, trade fairs, and technology festivals, in research centers, on broadcast media, and on the Internet. more




Check here to see what is currently making waves on TNC Network’s radar, and to get the latest information on its current and upcoming events and productions:

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GAMEHOTEL is TNC Network's current flagship event production, an ongoing series of critically acclaimed international events on games and digital pop culture.

Packed with ideas, style, and a whole lot of fun, the "symbol of future events on video games" (Yahoo) brings together innovators from inside and outside the interactive entertainment industry: legendary developers, top game executives, famous movie and music video directors, up-and-coming toy and fashion designers. more




TNC Network has received praise from specialized and mainstream media. Some clippings:

"The hottest place for digital creation and innovation." (Idea Magazine, Tokyo)

"One of the most interesting labels we stumbled upon recently." (BBC, London)

"The specialist in electronic event design." (Libération, Paris)

"Unlimited potential for creative world-visions." (FAZ, Frankfurt)


"A pioneer in innovative digital entertainment." (Facts, Zurich)

"One of the world's most interesting concentrations of digital thinkers and designers." (Salon, San Francisco). more




TNC Network develops powerful information and promotion campaigns, designs innovative presentation solutions, and implements easy-to-use information kits.


Optimized to fit the needs of marketing forces in industry, media, education and culture, TNC Network's communication solutions leverage the power of entertaining user scenarios, interactive game modules, and multimedia clips to turn the often complex matters of business presentations and product announcements into inspiring experiences. more



TNC Network completes its content development, production, and event design services with comprehensive coaching and consulting activities.

During focus sessions, seminars and workshops, in high-value reports, scenarios, and case studies, TNC Network identifies the relevant patterns and meanings in current developments, and provides the essential strategic vision to better forge a path through the shifting sands of new media and emerging communication technologies. more




TNC Network is operated by an international team of high-profile project-related digital media professionals.

It was founded in 1995 by renowned interactive entertainment and digital culture experts, event and media producers, Tina Cassani and Bruno Beusch. more



TNC Network founders, Tina Cassani and Bruno Beusch, speak regularly at conferences and events around the world.

The broad experience acquired over the past 15 years as directors of TNC Network, as event organizers, media producers, as mentors, directors, exhibition curators, and digital media pioneers, is equally appreciated at corporate conferences, seminars and workshops, as well as at cultural and educational events. more



Contact data, press releases, and more information on how TNC Network can work with you. more


STELLAR LINEUP AT PARISIAN GAMEHOTEL EVENTS, SEPTEMBER 15 AND 22

29/08/2005 - Leading video game designers from Japan, the US, and Europe gather in Paris on September 15 and 22, as GAMEHOTEL, the successful international event series with the pop cultural spin, returns to the City of Lights. Chief among the many highlights of the two GAMEHOTEL shows will be the first public European appearance of Japanese developer Keita Takahashi, the celebrated creator of the cult video game Katamari Damacy. 
| press release: pdf (1.4 Mb) | | french version |

For more than two years now, GAMEHOTEL has been offering these stylish alternatives to traditional consumer fairs and industry insider gatherings. In these light-hearted events GAMEHOTEL spotlights the most innovative game developers from Europe, the US, and Japan, and offers wide-ranging access to the cultural phenomenon that is interactive entertainment.

PRAISE FROM THE PUBLIC AND THE MEDIA
After its spectacular 2003 debut, GAMEHOTEL has become part of the official program of the world's premiere video game developer convention, the Californian Game Developers Conference. The audience and the media described the previous GAMEHOTEL editions in glowing terms:

French daily Libération: "A great evening on digital pop culture". Leading London-based game magazine Edge: "GAMEHOTEL offers moments of rare cultural insights. A valuable and enduring achievement; refreshing and exuberant". Californian Xbox Nation magazine: "Fun, relaxation, and intelligent discourse! A much-needed counter-balance to the industry's play-it-safe agenda". Yahoo: "The symbol of future events on video games". Online game magazine Gamespot: "[Featuring] some of the most innovative people in games, GAMEHOTEL was a success." Influential French weekly Télérama: "The place where you discover tomorrow's games and digital heroes." Tokyo-based game magazine Famitsu: "Relaxing atmosphere, cheerfully designed!"

The guest list of previous GAMEHOTEL events and spin offs reads like a who’s who of video games: Japanese music-action game master Masaya Matsuura; SCEE's executive VP of development, Phil Harrison; Sims creator Will Wright; French and Swedish alternate reality gaming pioneers Tom Söderlund and Mathieu Castelli; British game developer legend Peter Molyneux; French visionary David Cage; author and columnist Steven Poole, and many more have shared their thoughts and visions while demoing their latest titles.

FOCUS ON GAME DESIGNERS
"Video games hold a unique position in our cultural landscape," says GAMEHOTEL producer Tina Cassani. "However, public discussion still largely ignores the exciting developments in this deeply contemporary form of expression. GAMEHOTEL closes this gap in the current debate and puts games where they belong: right on top of the cultural agenda of the 21st century."

"It's time to give game developers the attention they deserve," says Bruno Beusch, head of organizing TNC Network. "Today, video games are in a situation comparable to that of movies in the first half of the 20th century. Game developers are currently shaping the future of interactive entertainment, and creating the first masterpieces of a new art form. GAMEHOTEL is playing host to the future Chaplins and Hitchcocks of video games!"

STELLAR GUEST LINEUP
For the two Parisian GAMEHOTEL events - September 15, GAMEHOTEL FUTURE MOVES, and September 22, GAMEHOTEL JAPAN UNLIMITED - the organizers have again handpicked a roster of high-profile guests from the international computer and video games scene.

On September 15, GAMEHOTEL FUTURE MOVES welcomes ALEX RIGOPULOS,  CEO of leading US music game developer Harmonix. The creator of the ground-breaking Frequency, and Karaoke Revolution titles puts a uniquely North American spin to the music video game genre that was largely inspired and popularized by former GAMEHOTEL guest Masaya Matsuura. During his first European appearance, Alex Rigopulos will give an exclusive demo of their upcoming Guitar Hero game, as well as presenting the hugely innovative EyeToy Antigrav, where the player uses his own body to race a hover board through futuristic landscapes.





He will be joined by MARK HEALEY of Peter Molyneux' legendary Lionhead Studios, who will demo one of the most stylish and fun, PC games of recent years. Ragdoll Kungfu reinvents the beat 'em up genre by letting the player control a marionette of a kung fu fighter. From the novel control system, to the amazing real time rendering, to the wild kung fu moves, low gravity fights and exhilarating mushroom weaponry - this kick-ass piece of software is living proof of the extraordinary richness of today's interactive entertainment.


On September 22, GAMEHOTEL JAPAN UNLIMITED welcomes two of today's most innovative Japanese game designers. KEITA TAKAHASHI is the mastermind behind one of the greatest success stories of past years. His debut game, the ball-rolling extravaganza Katamari Damacy, where the player rolls objects into an ever-increasing clump, has enthralled experienced and novice gamers alike all around the world with its addictively simple gameplay, its weird back story, and one of the more infectious soundtracks in video game history. The young Namco designer has quickly emerged as a key voice in the quest for a continuing renewal of the game medium. During his first public appearance in Europe, KEITA TAKAHASHI will give an exclusive demo of the aptly named follow-up title, Everyone Loves Katamari Damacy.


Takahashi-san will be joined by TETSUYA MIZUGUCHI, the creative head of Q Entertainment, and one of the most respected developers in the industry. More than ever, the celebrated creator of Space Channel 5, Sega Rally, and the legendary musical shooter Rez, is driven by the desire to expand the horizon of video games by fostering an environment of exchange with other pop cultural sectors. After his noted appearance at GAMEHOTEL's Californian edition, visionary Mizuguchi-san returns to the show to present his seminal puzzle game Lumines created for the brand-new Sony PSP console. He will also talk about the creative freedom he is enjoying within his new Tokyo development studio, and give exclusive insights into his upcoming adventure title, Ninety Nine Nights, for the next-gen Xbox 360 console.



MORE HIGHLIGHTS
The September 15 and 22 GAMEHOTEL shows will introduce two new series, ambitiously dedicated to further extending GAMEHOTEL's wide-ranging look at the cultural phenomenon that is interactive entertainment: GAMEHOTEL REPLAY and GAMEHOTEL DEATHMATCH.

GAMEHOTEL REPLAY invites the audience to temporarily escape the fast pace of current industry development, and frame gaming within a larger perspective.  As the much-awaited next generation console gaming hardware is set for launch, GAMEHOTEL REPLAY looks at how new technology has affected the innovation and creativity in game design in recent years. It presents six seminal games that took advantage of the creative potential offered by six new hardware platforms. Ubisoft's worldwide technical director, and game aficionado supreme, JULIEN MERCERON, is the special guest commentator of this first edition of GAMEHOTEL REPLAY.

The new and highly original GAMEHOTEL DEATHMATCH series will feature four teams, each composed of world-renowned game designers and courageous audience volunteers. They will be competing in the world's first ever patisserie deathmatches evolving around creating famous game characters using the medium of pastry. If this brings to mind images of a pie-throwing slapstick farce, relax, that's not what it is about. To keep things under control and moving in the right direction, GAMEHOTEL is honored to welcome STEPHANE SECCO, one of Paris' most creative patissier chefs. Renowned for his sublime lemon tartelettes, the former associate of the trendy Costes brothers, will provide expert advice, and hand over the trophy to the lucky winners of the competition.

More great live action will happen courtesy of the GAMEHOTEL POP CULTURE QUIZ. This light-hearted contest will once again test both the audience's pop-savvyness combined with their hand-eye coordination. Special guest: the exceptional TANGUY UKULELE ORCHESTRA.

The GAMEHOTEL MUSIC VIDEO SHOWREEL will continue to highlight the cross-pollination between video games, animation, motion graphics and promos. Gondry, H5, Cunningham, Glazer, Jonze - these directors demonstrate how much popular culture can both reach a mass audience, and explore the cutting edge of new grounds. The upcoming edition of the MUSIC VIDEO SHOWREEL spotlights the brilliant work of young Franco-British director ARNO SALTERS. His beautiful Facing the Void clip for General Elektriks (Compost Recordings) combines breath-taking stop-motion animation and kung fu marionettes. Also showing, the beautiful Duo 505 (Morr Music) clip directed by promising young Italian director LORENZO FONDA, featuring more trendy puppetry.

Special video game mixes courtesy of edgy US electropop band FREEZEPOP will kick off the GAMEHOTEL events. The trio has a sizeable cult following based on songs featured in four PlayStation2 video games, including Karaoke Revolution, Frequency, and Amplitude, designed by GAMEHOTEL guest Alex Rigopulos' Harmonix studio.

FROM SILICON VALLEY TO PARISIAN SALONS
After last year's San Jose event, GAMEHOTEL returns to the historical Marais neighborhood in central Paris. The two September shows take place at former aristocratic town house Hotel Poussepin, currently hosting the CCSP.

"Here, 21st century interactive pop culture meets the spirit of the legendary Parisian salons of the 17th and 18th centuries," remarks Tina Cassani with a smile on her face. "Today, these progressive and cultivated women who invited philosophers, scientists and artists to promote new ideas and have fun, would certainly be inviting game designers!"

THE GAMEHOTEL BRAND
In addition to its flagship live events, GAMEHOTEL also produces an ongoing series of TV/radio programs on game culture, as well as GAMEHOTEL seminars and focus sessions on game-related skills and techniques in education and the workplace.

The release of a book on GAMEHOTEL is scheduled for 2006. This entertaining journey into the universe of video games will spotlight the positions, ideas and visions of leading video game developers and GAMEHOTEL guests.

SEASON FOUR
In early 2006, GAMEHOTEL's flagship live event will continue its European tour and swap the intimate setting of a Parisian town house for the vibrant feel of one of Europe's most thriving club environments! Stay tuned for news at www.gamehotel.net

THE ORGANIZER
GAMEHOTEL is produced by renowned event organizer and digital media consultancy TNC Network (www.tnc.net). The "specialist in electronic event design" (Libération, Paris) has earned an international reputation with the development of a refreshingly new style of trend-setting events on interactive entertainment, emerging communication technologies, and digital pop culture in Europe, the US, and Asia.

TNC Network was founded in 1995 by interactive entertainment experts, event and media producers, Tina Cassani and Bruno Beusch. The long-time advisers to prestigious technology festivals, mentors in digital media think tanks, and frequent speakers at conferences around the world, have consulted with clients in industry, media and interactive entertainment, research, education, and culture. The former curators at the world's premiere digital media festival Ars Electronica, have produced and directed over 50 productions for all major European broadcast networks.

 (via GAMEHOTEL)

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