:: TNC NETWORK ::

Innovative Event, Cross-Media and Communication Design since 1995

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TNC Network is a digital media consultancy specializing in innovative event, cross-media, and communication design. Its focus is on interactive entertainment, digital culture, and emerging communication technologies.



TNC Network has earned an international reputation with its trend-setting events, showrooms, cross-media productions, and promotion campaigns developed for clients in industry, media and interactive entertainment, research, education, and culture. more



TNC Network is a worthy partner for clients seeking to empower their communications strategy with innovative and effective solutions, developed with a healthy dose of vision, and a clear sense of purpose.

TNC Network's services include the design of fully-fledged events, the development of original cross-media concepts for broadcast media and the Internet, and the development of information campaigns and custom-tailored presentation solutions. Ongoing comprehensive consulting and coaching activities complement these services. more



TNC Network has earned an international reputation with the design and production of a refreshingly new style of trend-setting events, showrooms, and conferences.


TNC Network's best-known event productions include the groundbreaking GAMEHOTEL events, and the oft-emulated ELECTROLOBBY showroom series. more



TNC Network has acquired extensive experience in the design and production of innovative cross-media and program concepts for broadcast media and the Internet.


Its productions range from groundbreaking live TV/Internet events to large-scale networked shows on three continents, from powerful feature series to state-of-the-art interactive entertainment formats. more



Catch a glimpse of a few select projects showing TNC Network's main services and fields of activity. more



TNC Network’s international clientele includes IT companies, all major European broadcast networks, international industry organizations, public research and education institutes, as well as prestigious museums and festivals.

Its projects can be found at industry events, trade fairs, and technology festivals, in research centers, on broadcast media, and on the Internet. more




Check here to see what is currently making waves on TNC Network’s radar, and to get the latest information on its current and upcoming events and productions:

News August 2006
News June 2006
News November 2005
News October 2005
News August 2005
News June 2005
News May 2005
News April 2005
News March 2005
News February 2005
News January 2005




GAMEHOTEL is TNC Network's current flagship event production, an ongoing series of critically acclaimed international events on games and digital pop culture.

Packed with ideas, style, and a whole lot of fun, the "symbol of future events on video games" (Yahoo) brings together innovators from inside and outside the interactive entertainment industry: legendary developers, top game executives, famous movie and music video directors, up-and-coming toy and fashion designers. more




TNC Network has received praise from specialized and mainstream media. Some clippings:

"The hottest place for digital creation and innovation." (Idea Magazine, Tokyo)

"One of the most interesting labels we stumbled upon recently." (BBC, London)

"The specialist in electronic event design." (Libération, Paris)

"Unlimited potential for creative world-visions." (FAZ, Frankfurt)


"A pioneer in innovative digital entertainment." (Facts, Zurich)

"One of the world's most interesting concentrations of digital thinkers and designers." (Salon, San Francisco). more




TNC Network develops powerful information and promotion campaigns, designs innovative presentation solutions, and implements easy-to-use information kits.


Optimized to fit the needs of marketing forces in industry, media, education and culture, TNC Network's communication solutions leverage the power of entertaining user scenarios, interactive game modules, and multimedia clips to turn the often complex matters of business presentations and product announcements into inspiring experiences. more



TNC Network completes its content development, production, and event design services with comprehensive coaching and consulting activities.

During focus sessions, seminars and workshops, in high-value reports, scenarios, and case studies, TNC Network identifies the relevant patterns and meanings in current developments, and provides the essential strategic vision to better forge a path through the shifting sands of new media and emerging communication technologies. more




TNC Network is operated by an international team of high-profile project-related digital media professionals.

It was founded in 1995 by renowned interactive entertainment and digital culture experts, event and media producers, Tina Cassani and Bruno Beusch. more



TNC Network founders, Tina Cassani and Bruno Beusch, speak regularly at conferences and events around the world.

The broad experience acquired over the past 15 years as directors of TNC Network, as event organizers, media producers, as mentors, directors, exhibition curators, and digital media pioneers, is equally appreciated at corporate conferences, seminars and workshops, as well as at cultural and educational events. more



Contact data, press releases, and more information on how TNC Network can work with you. more


LUMINES GETS US RELEASE

25/02/2005 - Lumines, Tetsuya Mizuguchi's new "music and luminary action" puzzle game for the PSP handheld system, will be published in the US by Ubisoft.

Lumines offers gameplay reminiscent of Tetris, blended with Mizuguchi's trademark style. Since its December 2004 release in Japan, the Q Entertainment production has sold around 40'000 units, becoming one of the most popular launch titles available for the PSP.

During his acclaimed GAMEHOTEL appearance Rez-creator Tetsuya Mizuguchi said that the new handheld consoles, Sony PSP and Nintendo DS, are a great way to "bring down the wall between the game and the player." He has also delighted his fans as he promised to "go on designing games until at least I'm 70." (via GAMEHOTEL)

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DESIGNER AIR SICK BAGS

25/02/2005 - Limited edition air sick bags by hyperactive Japanese designer collective FuriFuri will be on display (and fully operational) on Virgin Atlantic flights.

GAMEHOTEL guests FuriFuri have designed a special inflight sick bag (image) as part of a project initiated by Design For Chunks. You can win one of the hand signed happy sacks, as pilots call them, by sending a (quite specific) message to FuriFuri before March 3rd.

Speaking of FuriFuri: check out Life of Buddha (published by DGV), the full color book by Japanese illustrator, and FuriFuri co-founder Miho Sadogawa aka Erotic Dragon. Her lush artwork (image) combines traditional Japanese painting style and futuristic Manga design with Western influences from Gustav Klimt to Moebius. (via GAMEHOTEL)

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URBAN CULTURE COLLIDES WITH GAMES

20/02/2005 - Marc Ecko's forthcoming game Getting Up: Contents Under Pressure modestly promises to be "revolutionary, genre-defining", to "put the flag in the ground of popular culture", and to explore new ways to market games.

The urban fashion mogul, and founder of the famed rhino brand Ecko Unltd., will base his first venture in video games on the universe of graffiti culture that has played an integral role in his development over the past ten years. Acclaimed hip-hop artist Talib Kweli will provide the voice of the game's protagonist, Trane. Getting Up, developed with Collective, and published by Atari,  should also receive a mobile add-on, developed by Sorrent.

At the same time, Atari announces a second collaboration with Shiny Entertainment for a follow-up to the Matrix Online game. The title has sold well, but has received harsh critical reception. The new game, Matrix: Path Of Neo, should again see the Wachowski Brothers closely involved with "script and directing" duties.

It will be interesting to see how much of their pop cultural elan game industry outsiders Ecko and the Wachowski Bros will manage to inject into these titles. (via GAMEHOTEL)

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KATAMARI DAMACY FUN

14/02/2005 - The sequel to the seminal Katamari Damacy action puzzle game is slated for release this spring in Japan. In the meantime, you might want to get your hands on a funky Katamari hat.

Keita Takahashi's Minna Daisuki Katamari Damacy (Katamari Damacy 2, PS2) will allow players to continue to roll everything on Earth into clumps. The crazily addictive, toy-like gameplay, its highly original visual style, and the awesome soundtrack made the 2004 title one of the most innovative games in years, and a GAMEHOTEL favorite.

If you can't wait to get the sequel, treat yourself to a knitted hat made to resemble one of the game's clumps. These painstakingly handmade items are available as limited edition. Or maybe you prefer a hand puppet? (via GAMEHOTEL)

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KIDROBOT'S NIKE AIR MAX 1

12/02/2005 - Barneys New York and Nike partner with designer toy store Kidrobot to produce a limited edition Nike Air Max 1.

The black, gold and pink styling (image) was created by Paul Budnitz and Chad Phillips of Kidrobot, the partner of GAMEHOTEL's Californian Designer Toy Showcase. Originally designed by Tinker Hatfield in 1987, the Nike Air Max 1 is the first in the revered Air Max collection, and was the first shoe created with a visible air bag.

Each limited edition shoe comes packaged in a specially-designed gold and pink collector's box, and includes a limited-edition mini Kidrobot key chain. In addition, one of five blind-chase sock liners (image) packed in Kidrobot's signature foil bag, will be packaged with the limited edition shoe. One of the sockliners was created by GAMEHOTEL guest Huck Gee. (via GAMEHOTEL)

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MARIO'S DANCING DEBUT

10/02/2005 - Mario will appear in an upcoming Dance Dance Revolution game, and Lego Star Wars is scheduled for release in April.

Nintendo's trademark character will appear in a new installment of Konami's DDR dancing game series. Earlier, the company had confirmed that Mario and friends will be featured in the GameCube version of Electronic Arts' NBA Street V3. This is quite surprising as Nintendo's characters are rarely seen in games not published by the Japanese giant itself.

Another recent example of cross-branding is the Lego Star Wars game, developed by UK studio Traveller's Tales, and scheduled for release in April. Blending two extraordinarily popular, yet very different, universes, it chronicles the first three episodes of George Lucas' popular science-fiction trilogy from the perspective of those brightly colored plastic figures.

And speaking of figures: during GAMEHOTEL's Designer Toy Showcase at GDC unsubstantiated rumors have suggested that Michael Lau's gorgeous urban vinyl figures may appear in an upcoming video game. (via GAMEHOTEL)

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INFECT THE WORLD

05/02/2005 - GAMEHOTEL keeps a close eye on a forthcoming title that takes advantage of the PSP's wireless capabilities.

Infected, developed by Planet Moon Studios, is a third-person shooter that is being designed from the ground up for the new handheld console. It is scheduled for release later this year. The game comes with a multiplayer mode that lets you "infect the world" by spreading your avatar like a virus to other player's PSP systems.

GAMEHOTEL has featured some of the most innovative developers of next-generation wireless games, including Swedish pioneers It's Alive, and up-and-coming French studio Newtgames. (via GAMEHOTEL)

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ORIGINAL SOUNDTRACK BY AMON TOBIN

01/02/2005 - Amon Tobin's soundtrack for the upcoming video game Splinter Cell Chaos Theory was released this week as a standalone album on Ninja Tune.

It's nice to see how much attention is given to original music in Ubisoft's new stealth-action game scheduled for release in March. Since his debut in the mid-nineties, Amon Tobin has been one of the most original producers in downtempo electronic music. The love of soundtracks of all types has always been a key influence in his work, from Bricolage to Supermodified to Out From Out Where, and it clearly shows in the Splinter Cell album.

You can listen to the tracks on Ninja Tune's site. (via GAMEHOTEL)

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