:: TNC NETWORK ::

Innovative Event, Cross-Media and Communication Design since 1995

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TNC Network is a digital media consultancy specializing in innovative event, cross-media, and communication design. Its focus is on interactive entertainment, digital culture, and emerging communication technologies.



TNC Network has earned an international reputation with its trend-setting events, showrooms, cross-media productions, and promotion campaigns developed for clients in industry, media and interactive entertainment, research, education, and culture. more



TNC Network is a worthy partner for clients seeking to empower their communications strategy with innovative and effective solutions, developed with a healthy dose of vision, and a clear sense of purpose.

TNC Network's services include the design of fully-fledged events, the development of original cross-media concepts for broadcast media and the Internet, and the development of information campaigns and custom-tailored presentation solutions. Ongoing comprehensive consulting and coaching activities complement these services. more



TNC Network has earned an international reputation with the design and production of a refreshingly new style of trend-setting events, showrooms, and conferences.


TNC Network's best-known event productions include the groundbreaking GAMEHOTEL events, and the oft-emulated ELECTROLOBBY showroom series. more



TNC Network has acquired extensive experience in the design and production of innovative cross-media and program concepts for broadcast media and the Internet.


Its productions range from groundbreaking live TV/Internet events to large-scale networked shows on three continents, from powerful feature series to state-of-the-art interactive entertainment formats. more



Catch a glimpse of a few select projects showing TNC Network's main services and fields of activity. more



TNC Network’s international clientele includes IT companies, all major European broadcast networks, international industry organizations, public research and education institutes, as well as prestigious museums and festivals.

Its projects can be found at industry events, trade fairs, and technology festivals, in research centers, on broadcast media, and on the Internet. more




Check here to see what is currently making waves on TNC Network’s radar, and to get the latest information on its current and upcoming events and productions:

News August 2006
News June 2006
News November 2005
News October 2005
News August 2005
News June 2005
News May 2005
News April 2005
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News January 2005




GAMEHOTEL is TNC Network's current flagship event production, an ongoing series of critically acclaimed international events on games and digital pop culture.

Packed with ideas, style, and a whole lot of fun, the "symbol of future events on video games" (Yahoo) brings together innovators from inside and outside the interactive entertainment industry: legendary developers, top game executives, famous movie and music video directors, up-and-coming toy and fashion designers. more




TNC Network has received praise from specialized and mainstream media. Some clippings:

"The hottest place for digital creation and innovation." (Idea Magazine, Tokyo)

"One of the most interesting labels we stumbled upon recently." (BBC, London)

"The specialist in electronic event design." (Libération, Paris)

"Unlimited potential for creative world-visions." (FAZ, Frankfurt)


"A pioneer in innovative digital entertainment." (Facts, Zurich)

"One of the world's most interesting concentrations of digital thinkers and designers." (Salon, San Francisco). more




TNC Network develops powerful information and promotion campaigns, designs innovative presentation solutions, and implements easy-to-use information kits.


Optimized to fit the needs of marketing forces in industry, media, education and culture, TNC Network's communication solutions leverage the power of entertaining user scenarios, interactive game modules, and multimedia clips to turn the often complex matters of business presentations and product announcements into inspiring experiences. more



TNC Network completes its content development, production, and event design services with comprehensive coaching and consulting activities.

During focus sessions, seminars and workshops, in high-value reports, scenarios, and case studies, TNC Network identifies the relevant patterns and meanings in current developments, and provides the essential strategic vision to better forge a path through the shifting sands of new media and emerging communication technologies. more




TNC Network is operated by an international team of high-profile project-related digital media professionals.

It was founded in 1995 by renowned interactive entertainment and digital culture experts, event and media producers, Tina Cassani and Bruno Beusch. more



TNC Network founders, Tina Cassani and Bruno Beusch, speak regularly at conferences and events around the world.

The broad experience acquired over the past 15 years as directors of TNC Network, as event organizers, media producers, as mentors, directors, exhibition curators, and digital media pioneers, is equally appreciated at corporate conferences, seminars and workshops, as well as at cultural and educational events. more



Contact data, press releases, and more information on how TNC Network can work with you. more


GAMING GURUS' CREATIVE EXPLOITS

24/01/2005 - GAMEHOTEL recommends: Gaming Hacks, a fun, and eclectic, book on the creative exploits of gaming gurus.

This anthology of guides and tips for various ways to go beyond the obvious, and get more out of your video games, tells you, for instance, how to play Japanese games without speaking Japanese, or how to boost the Game Boy Color's bass output. Gaming Hacks is edited by Gamasutra's Simon Carless (check out his 2001 Electrolobby interview). (via GAMEHOTEL)

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NEW ONLINE MUSIC COMMUNITY

20/01/2005 - At the upcoming GDC in San Francisco, GAMEHOTEL guest Masaya Matsuura will be talking about the Japanese online music community Recommuni.

Masaya Matsuura, head of Japanese game development studio NanaOn-Sha (PaRappa the Rapper, Mojibribon, Vib Ribbon) has built an invite-only online music community that "actively champions author rights without oppressive DRM constraints." (via GAMEHOTEL)

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BOOK ON DESIGNER TOYS

17/01/2005 - GAMEHOTEL's popular Designer Toy Showcase has extensively featured some of the world's most exciting urban toy creators. Vinyl Will Kill! is the first major book dedicated to the designer toy movement.

This is a must-have if you want to know what the designer toy movement is all about. Through a series of interviews the book offers great insights into the work practices of many amazing urban vinyl designers.

Vinyl Will Kill! features toys by GAMEHOTEL guests FuriFuri, Kidrobot, Devilrobots, Koji Takeuchi, and Brothersfree, as well as by many other great creators, such as Semper-Fi's Rolito, or Superdeux' Seb, the designer of the edgy GAMEHOTEL and TNC Network logos. (via GAMEHOTEL)

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EA CROSS-OVER INTO REALITY TV?

15/01/2005 - Electronic Arts is considering an interactive tv show that would let viewers control the actions of participants, Sims-style.

Talking to Reuters, EA's Jan Bolz said: "One idea could be that you're controlling a family, telling them when to go to the kitchen and when to go to the bedroom, and with this mechanism you have gamers all over the world 'playing the show'."

In a recent GAMEHOTEL appearance, Will Wright, The Sims mastermind, talked about the way players are "controlled" in the game: "In The Sims Online there is everybody's real person behind the Sims. What we are doing is indirectly motivate them to do different things, to group into social systems, to form economic systems, specialize, diversify. We're not controlling the player in that sense. We are dealing with a much more removed level of control." (via GAMEHOTEL)

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KIDROBOT OPENS LA STORE

13/01/2005 - Urban Toys specialist Kidrobot has opened a new store in Los Angeles.

The world's premiere creator and seller of limited edition urban toys now has stores in New York, San Francisco, and Los Angeles. The Californian edition of GAMEHOTEL's popular Designer Toy Showcase was set up in partnership with Kidrobot's San Francisco branch. It featured a dazzling selection of some of the wildest Hong Kong urban vinyls by the likes of Michael Lau and Brothersfree. (via GAMEHOTEL)

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BRITISH AWARD FOR MOLYNEUX

10/01/2005 - Game designer Peter Molyneux has been made an OBE (Officer of the Order of the British Empire).

The head of Lionhead Studios, and mastermind behind ground-breaking and successful titles such as Populous, Black & White, or Fable, was granted this honor for services to the computer games industry.

During his GAMEHOTEL appearance, Molyneux has expressed a concern shared by many industry players, as well as a growing audience: "I don't think we're inspired enough by TV, by movies, we're not inspired enough by things outside our industry. But this will change." (via GAMEHOTEL)

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MIZUGUCHI'S NEW HANDHELD TITLES

03/01/2005 - GAMEHOTEL guest Tetsuya Mizuchi has launched the first of a series of new titles produced for portable gaming platforms.

Lumines for the brand-new Sony PSP has been released in Japan in December. It combines addictive puzzle-type gameplay with original music by Japanese acts Mondo Grosso and Eri Nobuchika. A second game, Meteos for the Nintendo DS, will hit the shelves in February.

Both games are released by a new game publishing label, qb, launched by Bandai and Mizuguchi's Q Entertainment. (via GAMEHOTEL)

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